About Me
Know Me More
Hi, I'm Youndo Do
I'm a ML/RL Engineer with a passion for Artificial Intelligence. I enjoy working on sim-to-real and robotics projects that provide real values to our future.
Years of Experiance
Curriculum Vitae
A summary of CV
Education
Master in Mechanical Engineering
Georgia Institute of Technology / 2017 - 2020
Concentration: A.I./Informatics
Graduate Research Assiatant @ Multi-Scale Systems Engineering Lab
Major GPA: 3.6/4.0
Bachelor in Mechanical Engineering
Georgia Institute of Technology / 2013 - 2017
Minor: Industrial Design
Engineering Division
Asheville School / 2009 - 2013
Club: Founder/President of Blues Robotics Club
Certification
Intermediate Machine Learning
Google Cloud / 2021
Machine Learning Certification
Stanford University / 2020
Industry Experience
Reinforcement Learning Engineer
Netmarble Corp. / March 2022 - July 2023
Created advanced deep reinforcement learning simulators for AAA games, ensuring seamless data interchange between reinforcement models and simulation environments. These simulations were pivotal in deploying deep RL techniques effectively.
Successfully integrated trained models into devices, enhancing player interaction by using them in live game competitions.
Focused on optimizing multi-agent reinforcement learning across a network of 10,000 VMs, employing transfer learning methodologies to enhance performance.
Computer Animation / A.I. System Developer
Vespa Interactive / June 2020 - March 2022
Multi-Bone IK System Project Manager
Led the implementation of Jacobian pseudo-inverse techniques, elevating a two-bone IK system to a sophisticated multi-bone IK system.
Enhanced the Chaos Physics system in Unreal Engine, rectifying critical frame drops when destructing 3D models exceeding 100,000 polygons or linked with the Multi-Bone IK system.
Significantly lightened animators' workloads by streamlining processes, resulting in a monthly profit increase of $200,000.
3D Modeling Aid-Kit Developer
Engineered a streamlined "One Click Build System" for generating virtual cities, allowing easy customization of buildings, roads, and cityscapes through parameter adjustments.
Reduced the time required to construct a seamless virtual city from two months to just one week.
My Skills
Back End / Languages
C/C++ 90%
Python 80%
C# 75%
MATLAB 70%
Java 60%
Database / Cloud
Google Cloud Platform 80%
MySQL 70%
Game Engines / Simulation Tools
Unreal Engine 90%
Siemens NX/SolidWorks/AutoCAD 80%
Unity 70%
AI Frameworks
Pytorch 90%
TensorFlow80%
Scikit-learn 80%
Gym, ReAgent, OpenSpiel 60%
Portfolio
Some of my most recent projects
Interested in working with me?
Hire Me!Let's get in touch
I am open to discussing new position and opportunity. Please share as much info, as possible so we can get the most out of our first catch-up.